-Conceptions of the game mechanics with all group.
-Creating graphics design of the game.
The player has to go more far as possible in the level, while feeding on oxygen to survive.
Front view scrolling, follows the character.
– Moving the cursor = moving the avatar (propeller or mass);
– Single left click = ground release;
– Left click maintened = triggering of the propeller;
– Click on the interface buttons = selection.
In order to make the game more fluid, the keys 1 and 2 allow to alternate between the two forms of the avatar
Loop of gameplay:
OBJECTIVE: To maintain a vital level of oxygen
CHALLENGE: Give as many O2 bubbles to the diver
RECOMPENSE: Air reserve and survival of the diver
Elements of motivation of the player
Short-term: give oxygen
In the medium term: managing bubbles and the environment
Long term: performer increasing its final score.